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New Pulldownit Pro Maya Crack



The technology of fracture inside Pulldownit is absolutely new and groundbreaking. It allows to fracture any kind of brittle material like stone, glass or stucco. By using it digital artist are able to simulate the collapse of structures or terrain cracking in minutes. Not the least its easy setup and powerful stress tools allow for control in the creation of cracks and drive the simulation to the desired end..




New Pulldownit Pro Maya Crack



Tags: 3ds max, animation, bounded cracks, cached playback, cracking, dynamics solver, fracture solver, fracturing, game dev, game development, jagginess, Maya, new features, plugin, price, price change, Pulldownit, Pulldownit 5.5 for Maya, Pulldownit for 3ds Max. Pulldownit 5.5, Pulldownit for Maya, rental-only, Shatter It, shattering, simulation, subscription only, system requirements, Thinkinetic, vfx, visual effects


* Fixed hi-poly models ackward flikering in viewport while being shattering* Fixed uvs for multiple uvsets are messed up after shattering in some rare occasions* Fixed Shatter it styles miss extent value when not using Draft mode* Fixed Shatter it change shatter style in Draft mode ignores extent value* Fixed Shatter it Wood Splinters center doesnt match object center in draft mode* Fixed Shatter it "Width" parameter is ignored after changing shatter style* Fixed Shatter locator generates points far away of the object sometimes* Fixed rigid body parent rotate pivot is lost after saving the scene* Fixed Crackers push the whole model when hitting unbreakable areas* Fixed Crackers "Assign Path" button doesnt hilight when path is selected in Maya* Fixed Crackers list cannot be expanded* Fixed cannot create crackers from curves created with the pencil tool over live surface* Fixed user can assing several Crackers to the same path* Fixed Bounded Cracks causes instabilities in static fracture bodies sometimes* Fixed Bounded Cracks causes other rigid body/fracture body collisions get bounded aswell* Fixed Bounded Cracks fails sometimes for large thin models* Fixed large fragments get detached unexpectedly sometimes* Fixed excluded bodies in fracture creation are included in simulation* Fixed "activate at frame" Fbody adquires incorrect velocity when was broken before activation* Fixed small fragments can break fracture bodies in advance* Fixed small fragments can activate fracture bodies in advance* Fixed setting fracture Hardness around 0 doesnt break the fracture body completely* Fixed parented curves miss it original parent when used for shattering an object* Fixed Pdi cache is baked wrongly when playing back start at frame diferent than start time* Fixed add jagginess creates weird long thin triangles for concave faces sometimes* Fixed plugin crash after applying jagginess when original model has more than 8 uvsets* Fixed remove jagginess after load mess up shaders for some faces* Fixed remove jagginess duplicate uv set when original uv set name is diferent than "map1"* Fixed delete crackers doesnt disable PDi cache* Fixed change PDI bounding volume at frame diferent than 0 may cause initial position lost


* Fixed fracture bodies made of non connected parts fails to break sometimes* Fixed plugin crash when loading a new scene and a fracture body was saved broken* Fixed "break at frame" clusters ignores propagation scheme* Fixed app crash when loading a PDi scene after playing another PDi scene* Fixed jaggy "broken only" doesnt match tesellation of adjacent faces sometimes* Fixed reshatter animated fragments + assign rbds is not working as expected* Fixed local style shatter center changes suddenly when in draft mode sometimes* Fixed single fragments of "only break" fratures get freezed after resume simulation* Fixed small parts of "only break" fratures are ignored sometimes* Fixed cracker disabled state not recovered after loading the scene* Fixed undo all shatter when fbody has baked keys prevent from using PDi solver afterwards* Fixed fracture bodies of objects childs of a node with rot transform get spoiled after load* Fixed "has open edges" warning prompt when reshatering an object* Fixed large thin triangles still created in some cut faces after shattering* Fixed faces materials are messed up after shattering when original node has degenerate faces* Fixed jaggy faces materials are messed up when a PDI shard has degenerate faces* Added a warning when shattering a model presenting reversed normals* Fixed "Unbreakable until frame" cluster cannot exceed a frame 1000 value * Fixed "setup fracture body" window get blocked when object name has no standard characters* Fixed original object gets templated state when using undo after Shatter it preview mode* Fixed when creating rbds and change bVolume pdi solver ignores them* Fixed playing back PDi cache includes disabled rigid bodies* Fixed changing seed of local shatter style left one center unaffected


20/10/2021This update features a number of fixes from previous version.FIXES:* Fixed Maya crash when simulating and there are "activate at first hit bodies" in scene* Fixed static fragments doesnt propagate stress* Fixed low mass impact objects never trigger fracture despite its velocity* Fixed increasing fracture hardness has little effect in how the object breaks* Fixed shatter it "detach sub-meshes" makes Maya crash when object has multiple uv sets* Fixed crackers bounded behaviour get disabled after some frames* Fixed crackers bounded behaviour fails when fracture propagation isnt local* Fixed bounded cracks jittering when combined with "break at frame" clusters* Fixed bounded crack affects strongly nearby "not bounded" cracks* Fixed pdi scenes saved after baking whole simulation makes Maya crash if deleting PDI keys* Fixed "break anergy" stresses arent cleared after delete cluster* Fixed border "break at frame" stresses still displayed after disable it* Fixed Undo cracker size still uses the previous size when simulating the scene* Fixed "activate at first hit" fbodies is ignored when colliding with another fbody* Fixed path based shatter make plugin crash with some concave models* Fixed "relative to mass" values are set incorrectly after creating a fracture body* Fixed PDi cache is cleared when selecting a fracture body in the list* Fixed extend time range spoil pdi cache* Fixed reshatter after wood splinters get materials messed up when model has materials per face* Fixed shatterit "undo last" get materials messed up when model has materials per face* Fixed shatter point cloud disappears completely when dragging it sometimes


This update features a number of fixes from previous version.FIXES:* Fixed fracture body doesnt adquire velocity when hierarchy is animated but not the parent node itself* Fixed changing fbody activation frame doesnt clear PDI cache* Fixed update rigid body transform doesnt clear PDI cache* Fixed Path Based shatter fails when spline is close but not inside the object shape* Fixed Path Based shatter doesnt increase shatter points when num points isnt a multiple of num knots* Fixed crackers make plugin crash in linux and macos when simulating in Maya* Fixed convex hull for very thin objects was created a 0 height always* Fixed cracker size cannot be less than 0.1, causing issues when working in cm* Fixed "break at frame" clusters are ignored if the object is already broken* Fixed single rigid bodies still created when create fracture fails* Fixed change "activation frame" value is ignored by pdi solver in Maya* Fixed change "propagation change frame" value is ignored by pdi solver in Maya* Fixed update clusterize does it wrong at frame diferent than start frame in Maya* Fixed fracture hardness cannot be animated* Fixed PDI cache not generated when fracture friction or bounciness are animated* Fixed PDI cache isnt disabled when user animate fracture parameters* Fixed PDI cache is disabled after reset when there are force fields in scene* Fixed force fields can break completely fracture bodies regardless of its hardness* Fixed PDi Fracture window isnt updated when adding/deleting force fields in scene* Fixed fbody initial air damping parameters arent recovered after reset* Fixed clusterize removes "relative to mass" weights for "activate at frame" fbodies* Fixed crackers not moving can still break fractures bodies


New tool for adding Particles to inner faces of shattered objectsHi-poly animated meshes 3x times faster update in dynamicsNew "Increase Selection" fragments button for easier cluster creationAdded ability to change propagation scheme at desired frameFracture body Friction, Bounciness, Sec cracks and damping are now animatable in MayaRigid body Friction, Bounciness and Mass params are now animatable in MayaNew option to show/hide all disabled rigid bodies in sceneAdded a hint warning when traying to shatter an object with open edgesAdquire shatter can transfer animation from single shape node to multi shape nodes "Only Break" fracture bodies captures larger cracks and detachments


* Fixed bake selected ignores single rigid bodies* Fixed bake selected fails when selecting nodes in viewport* Fixed Jagginess 2.0 doesnt preserve vertex colors* Fixed Maya viewport navigation slow down when many rigid bodies selected* Fixed update rigid body transform for multiple objects changes its creation settings* Fixed sec cracks value not saved with fracture defaults* Fixed advanced fractures current selection persist after deleting fracture body* Fixed Pdi Manage Window doesnt update if still open after loading a new scene* Fixed Shatter Undo All make crash Maya when selected node doesnt belong to a shatter group* Fixed stresses view for animated fracture bodies shattered at frame diferent than 0 display at wrong position* Fixed stresses view disappears when changing view context* Fixed vertex color shatter almost ignores small white areas* Fixed crackers can be shattered when selected along with an object* Fixed crackers can be set wrongly as rigid bodies* Fixed local shatter fits points to surface incorrectly in complex areas* Fixed convex hull volume crash sometimes for hi-poly models* Fixed can not create fracture bodies from nodes already initilized as rbds* Fixed ref shapes for shattering exceeding object shape generates much less shatter points than expected* Fixed transfer keys range set to the number of source keys in place of time range* Fixed vertex color shatter fits points to convex hull in place of original shape* Fixed shape based shatter fits incorretly if object has freezed transform* Fixed jaggy faces distortion because of displacing non cortner jaggy vertex* Fixed local jagginess now applies to unbroken faces of neighboring fragments* Fixed modify local jagginess doesnt affect neighbors* Fixed delete local jagginess doesnt affect neighbors* Fixed select non-solid objects wasnt working correctly* Fixed after load scene delete all clusters left wrong stresses in some fragments* Fixed PDi wrong start frame warning when user changes time range 2ff7e9595c


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